![]() The game feels unfinished, not just because the port of the mobile game doesn't have all of the features of the mobile game and lacks significant content. There were also a host of technical and graphical bugs that plagued the game on launch, though those were quickly fixed. It is quite likely that new content when it finally arrives will bring with it many new bugs and problems, even as it solves some of the game’s more significant problems. Some of these have been fixed, or at least improved as the developers work to improve the content, but many remain. The differential in power rarity between cards in the same star-level might be a bug, rather than a poor design feature. As expected, bugs in the player’s favor get resolved faster. ![]() Certain cards have been bugged at various points, including an epic bug which resulted in a super-powerful card. ![]() The Daily Login (a series of six for up to 30 days in a row) achievements are bugged. The most notable bugs are that the 200 and 300 unique cards in your collection achievements are unobtainable due to design failure. The game does increase in strategic depth near the end of the “story”, but this is in large part due to the overwhelming power of the enemy requiring tactical play from the player, or from additional restrictions placed on your deckbuilding. Playing your cards in the right order only matters on the margin-a very rare place in the game. The best strategy is almost always to put your best and highest level cards into a deck, regardless of any synergy they have and then go to battle, where your strategic choices are limited to play the card now or play it later. The choice lies almost entirely in deckbuilding, and that is severely hampered by the limitations in the collection phase. The art itself isn't bad and the tastelessness aside, the style works for the genre.Įarly on the combat mechanics are woefully simple. Each just seems an opportunity to put another busty woman-creature on display. The artwork is not particularly evocative of the things the cards do or are. Not all of the cards suffer from this, but a large portion do, including almost all of the promotional artwork, and the thing that makes it all truly cheesecake is that there is no reason for it. ![]() ![]() For those who might be unfamiliar with the term cheesecake, what I refer to here is the sexualization of imagery only for the purpose of sexualization, but done lightly. It's designed to appeal to a juvenile audience with titillation and no substance. A richly detailed crafting system, profound narrative choices, and deeply customizable character progression round out the RPG features in Lies of P.I'll start with the most obvious, much of the artwork is the most blatant of cheesecake. The more you lie, the more human you become, with all the advantages and disadvantages that it entails. Finding Mr Geppetto, and his truly magnificent beard and moustache will unravel the mystery of what happened to both Pinocchio and the world around him.Īs the puppet mechanoid Pinocchio, you will wind your way through the streets of a ruined city, crafting weapons from the materials you find in the world, and interacting with the remaining few who manage to survive in this pre-industrial hellscape. Pinocchio is looking for his creator, Mr Geppetto, among the hellish ruins of the once beautiful city of Krat. The upcoming Souls-like RPG tells the story of Pinocchio, albeit with a couple of new story beats and twists not exactly well-suited for Disney.Īs Pinocchio, players will have to navigate through a dark Belle Epoque world where all of humanity is lost. Lies of P is currently being developed with Unreal Engine 4 for PC, PlayStation 5, and the Xbox Series S/X systems. ![]()
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